On Friday, December 29, 2017 2:48:13 PM PST Eric Anholt wrote:
> Kenneth Graunke writes:
>
> > [ Unknown signature status ]
> > On Thursday, December 28, 2017 5:56:18 PM PST Eric Anholt wrote:
> >> For VC5, the shader needs to have the appropriate base type for the
> >>
Kenneth Graunke writes:
> [ Unknown signature status ]
> On Thursday, December 28, 2017 5:56:18 PM PST Eric Anholt wrote:
>> For VC5, the shader needs to have the appropriate base type for the
>> variable in the render target write, and gallium's
>>
On Thursday, December 28, 2017 5:56:18 PM PST Eric Anholt wrote:
> For VC5, the shader needs to have the appropriate base type for the
> variable in the render target write, and gallium's
> FS_COLOR0_WRITES_ALL_CBUFS (used for glClearBufferiv) doesn't give you
> that information. This pass lets
For VC5, the shader needs to have the appropriate base type for the
variable in the render target write, and gallium's
FS_COLOR0_WRITES_ALL_CBUFS (used for glClearBufferiv) doesn't give you
that information. This pass lets the backend decide what types to explode
the gl_FragColor write out to.