Before d31f98a272e429d and 56e2bdbca36a20 we had a sigle index space for UBOs
and SSBOs, so NumBufferInterfaceBlocks would contain the combined number of
blocks, not just one kind. This means that for shader programs using both
UBOs and SSBOs, we were setting num_ssbos and num_ubos to a larger
On Thu, 2015-10-15 at 08:06 -0700, Jason Ekstrand wrote:
> On Thu, Oct 15, 2015 at 12:18 AM, Iago Toral Quiroga
> wrote:
> > Before d31f98a272e429d and 56e2bdbca36a20 we had a sigle index space for
> > UBOs
> > and SSBOs, so NumBufferInterfaceBlocks would contain the combined
On Thu, Oct 15, 2015 at 12:18 AM, Iago Toral Quiroga wrote:
> Before d31f98a272e429d and 56e2bdbca36a20 we had a sigle index space for UBOs
> and SSBOs, so NumBufferInterfaceBlocks would contain the combined number of
> blocks, not just one kind. This means that for shader