Will you try to implement the linked list?
Sure, shouldn't be to much of a problem.
It actually turned out to be easier as a small dynamically resized
array. Patches are on the list CCing you, please review.
Thanks,
Christian.
Am 24.03.2014 17:56, schrieb Christian König:
Am 24.03.2014
Am 24.03.2014 17:13, schrieb Brian Paul:
On 03/24/2014 10:04 AM, Christian König wrote:
Am 24.03.2014 16:36, schrieb Brian Paul:
On 03/24/2014 08:06 AM, Christian König wrote:
From: Christian König
With shared glx contexts it is possible that a texture is create and
used
in one context and t
From: Christian König
With shared glx contexts it is possible that a texture is create and used
in one context and then used in another one resulting in incorrect
sampler view usage.
v2: avoid template copy
Signed-off-by: Christian König
Cc: "10.0 10.1"
---
src/mesa/state_tracker/st_atom_tex
On 03/24/2014 10:04 AM, Christian König wrote:
Am 24.03.2014 16:36, schrieb Brian Paul:
On 03/24/2014 08:06 AM, Christian König wrote:
From: Christian König
With shared glx contexts it is possible that a texture is create and
used
in one context and then used in another one resulting in incor
Am 24.03.2014 16:36, schrieb Brian Paul:
On 03/24/2014 08:06 AM, Christian König wrote:
From: Christian König
With shared glx contexts it is possible that a texture is create and
used
in one context and then used in another one resulting in incorrect
sampler view usage.
v2: avoid template c
On 03/24/2014 08:06 AM, Christian König wrote:
From: Christian König
With shared glx contexts it is possible that a texture is create and used
in one context and then used in another one resulting in incorrect
sampler view usage.
v2: avoid template copy
Signed-off-by: Christian König
Cc: "10
From: Christian König
With shared glx contexts it is possible that a texture is create and used
in one context and then used in another one resulting in incorrect
sampler view usage.
v2: avoid template copy
Signed-off-by: Christian König
Cc: "10.0 10.1"
---
src/mesa/state_tracker/st_atom_tex
From: Christian König
With shared glx contexts it is possible that a texture is create and used
in one context and then used in another one resulting in incorrect
sampler view usage.
v2: avoid template copy
Signed-off-by: Christian König
---
src/mesa/state_tracker/st_atom_texture.c | 7 ++