Re: [Mesa-dev] [PATCH 1/3] vbo: Reestablish VAO limit checking on imm VAOs.

2018-06-04 Thread Mathias Fröhlich
Hi Christian, On Sunday, 3 June 2018 20:08:14 CEST Christian Gmeiner wrote: > Am Sa., 2. Juni 2018 um 08:53 Uhr schrieb : > > > > From: Mathias Fröhlich > > > > Bail out with out of memory, when the required stride exceeds the > > maximum possible stride as stored in Const.MaxVertexAttribStride.

Re: [Mesa-dev] [PATCH 1/3] vbo: Reestablish VAO limit checking on imm VAOs.

2018-06-03 Thread Christian Gmeiner
Am Sa., 2. Juni 2018 um 08:53 Uhr schrieb : > > From: Mathias Fröhlich > > Bail out with out of memory, when the required stride exceeds the > maximum possible stride as stored in Const.MaxVertexAttribStride. > Etnaviv can only handle less than the OpenGL standard mandated > minimum of 2048. For t

[Mesa-dev] [PATCH 1/3] vbo: Reestablish VAO limit checking on imm VAOs.

2018-06-01 Thread Mathias . Froehlich
From: Mathias Fröhlich Bail out with out of memory, when the required stride exceeds the maximum possible stride as stored in Const.MaxVertexAttribStride. Etnaviv can only handle less than the OpenGL standard mandated minimum of 2048. For this one, at least give some 'resource exhaustion error' t