Hi Christian,
On Sunday, 3 June 2018 20:08:14 CEST Christian Gmeiner wrote:
> Am Sa., 2. Juni 2018 um 08:53 Uhr schrieb :
> >
> > From: Mathias Fröhlich
> >
> > Bail out with out of memory, when the required stride exceeds the
> > maximum possible stride as stored in Const.MaxVertexAttribStride.
Am Sa., 2. Juni 2018 um 08:53 Uhr schrieb :
>
> From: Mathias Fröhlich
>
> Bail out with out of memory, when the required stride exceeds the
> maximum possible stride as stored in Const.MaxVertexAttribStride.
> Etnaviv can only handle less than the OpenGL standard mandated
> minimum of 2048. For t
From: Mathias Fröhlich
Bail out with out of memory, when the required stride exceeds the
maximum possible stride as stored in Const.MaxVertexAttribStride.
Etnaviv can only handle less than the OpenGL standard mandated
minimum of 2048. For this one, at least give some 'resource
exhaustion error' t