Series Reviewed-by: Jordan Justen
On Sat, Sep 14, 2013 at 1:00 PM, Paul Berry wrote:
> This patch adds a "location" element to struct glsl_struct_field, so
> that we can keep track of the gl_varying_slot associated with each
> built-in geometry shader input.
>
> In lower_named_interface_blocks,
Patches 1, 2, and 4 are
Reviewed-by: Ian Romanick
I sent out a question about patch 3.
On 09/14/2013 01:00 PM, Paul Berry wrote:
> This patch adds a "location" element to struct glsl_struct_field, so
> that we can keep track of the gl_varying_slot associated with each
> built-in geometry shader
This patch adds a "location" element to struct glsl_struct_field, so
that we can keep track of the gl_varying_slot associated with each
built-in geometry shader input.
In lower_named_interface_blocks, we use this value to populate the
"location" field in the ir_variable that stores each geometry s