Re: [Mesa-dev] [PATCH 1/4] glsl: Keep track of location for interface block fields.

2013-10-08 Thread Jordan Justen
Series Reviewed-by: Jordan Justen On Sat, Sep 14, 2013 at 1:00 PM, Paul Berry wrote: > This patch adds a "location" element to struct glsl_struct_field, so > that we can keep track of the gl_varying_slot associated with each > built-in geometry shader input. > > In lower_named_interface_blocks,

Re: [Mesa-dev] [PATCH 1/4] glsl: Keep track of location for interface block fields.

2013-09-27 Thread Ian Romanick
Patches 1, 2, and 4 are Reviewed-by: Ian Romanick I sent out a question about patch 3. On 09/14/2013 01:00 PM, Paul Berry wrote: > This patch adds a "location" element to struct glsl_struct_field, so > that we can keep track of the gl_varying_slot associated with each > built-in geometry shader

[Mesa-dev] [PATCH 1/4] glsl: Keep track of location for interface block fields.

2013-09-14 Thread Paul Berry
This patch adds a "location" element to struct glsl_struct_field, so that we can keep track of the gl_varying_slot associated with each built-in geometry shader input. In lower_named_interface_blocks, we use this value to populate the "location" field in the ir_variable that stores each geometry s