On 2018-03-09 09:51:31, Mark Janes wrote:
> Could this be the reason that BSW systems never reliably passed all unit
> tests? Up to now, we re-execute each failing test, and mark it as a
> pass if it succeeds a second time.
>
> I'd like to remove that crutch if possible.
It is possible. We
Could this be the reason that BSW systems never reliably passed all unit
tests? Up to now, we re-execute each failing test, and mark it as a
pass if it succeeds a second time.
I'd like to remove that crutch if possible.
Jordan Justen writes:
> Ken suggested that we
On 2018-03-07 07:41:04, Eero Tamminen wrote:
> Hi,
>
> Tested SynMark CSDof and GfxBench Aztec Ruins GL & GLES / normal & high
> versions, which were earlier GPU hanging. With this patch hangs are gone.
>
> Tested-by: Eero Tamminen
Thanks!
> On 07.03.2018 10:16,
Hi,
Tested SynMark CSDof and GfxBench Aztec Ruins GL & GLES / normal & high
versions, which were earlier GPU hanging. With this patch hangs are gone.
Tested-by: Eero Tamminen
On 07.03.2018 10:16, Jordan Justen wrote:
Ken suggested that we might be
Hi,
Tested SynMark CSDof and GfxBench Aztec Ruins GL & GLES / normal & high
versions, which were earlier GPU hanging. With this patch hangs are gone.
Tested-by: Eero Tamminen
On 07.03.2018 10:16, Jordan Justen wrote:
Ken suggested that we might be
On Wednesday, March 7, 2018 12:16:26 AM PST Jordan Justen wrote:
> Ken suggested that we might be underallocating scratch space on HD
> 400. Allocating scratch space as though there was actually 8 EUs
> seems to help with a GPU hang seen on synmark CSDof.
>
> Bugzilla:
Ken suggested that we might be underallocating scratch space on HD
400. Allocating scratch space as though there was actually 8 EUs
seems to help with a GPU hang seen on synmark CSDof.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104636
Bugzilla: