Re: [Mesa-dev] [PATCH 1/5] i965: Hard code scratch_ids_per_subslice for Cherryview

2018-03-10 Thread Jordan Justen
On 2018-03-09 09:51:31, Mark Janes wrote: > Could this be the reason that BSW systems never reliably passed all unit > tests? Up to now, we re-execute each failing test, and mark it as a > pass if it succeeds a second time. > > I'd like to remove that crutch if possible. It is possible. We

Re: [Mesa-dev] [PATCH 1/5] i965: Hard code scratch_ids_per_subslice for Cherryview

2018-03-09 Thread Mark Janes
Could this be the reason that BSW systems never reliably passed all unit tests? Up to now, we re-execute each failing test, and mark it as a pass if it succeeds a second time. I'd like to remove that crutch if possible. Jordan Justen writes: > Ken suggested that we

Re: [Mesa-dev] [PATCH 1/5] i965: Hard code scratch_ids_per_subslice for Cherryview

2018-03-07 Thread Jordan Justen
On 2018-03-07 07:41:04, Eero Tamminen wrote: > Hi, > > Tested SynMark CSDof and GfxBench Aztec Ruins GL & GLES / normal & high > versions, which were earlier GPU hanging. With this patch hangs are gone. > > Tested-by: Eero Tamminen Thanks! > On 07.03.2018 10:16,

Re: [Mesa-dev] [PATCH 1/5] i965: Hard code scratch_ids_per_subslice for Cherryview

2018-03-07 Thread Eero Tamminen
Hi, Tested SynMark CSDof and GfxBench Aztec Ruins GL & GLES / normal & high versions, which were earlier GPU hanging. With this patch hangs are gone. Tested-by: Eero Tamminen On 07.03.2018 10:16, Jordan Justen wrote: Ken suggested that we might be

Re: [Mesa-dev] [PATCH 1/5] i965: Hard code scratch_ids_per_subslice for Cherryview

2018-03-07 Thread Eero Tamminen
Hi, Tested SynMark CSDof and GfxBench Aztec Ruins GL & GLES / normal & high versions, which were earlier GPU hanging. With this patch hangs are gone. Tested-by: Eero Tamminen On 07.03.2018 10:16, Jordan Justen wrote: Ken suggested that we might be

Re: [Mesa-dev] [PATCH 1/5] i965: Hard code scratch_ids_per_subslice for Cherryview

2018-03-07 Thread Kenneth Graunke
On Wednesday, March 7, 2018 12:16:26 AM PST Jordan Justen wrote: > Ken suggested that we might be underallocating scratch space on HD > 400. Allocating scratch space as though there was actually 8 EUs > seems to help with a GPU hang seen on synmark CSDof. > > Bugzilla:

[Mesa-dev] [PATCH 1/5] i965: Hard code scratch_ids_per_subslice for Cherryview

2018-03-07 Thread Jordan Justen
Ken suggested that we might be underallocating scratch space on HD 400. Allocating scratch space as though there was actually 8 EUs seems to help with a GPU hang seen on synmark CSDof. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104636 Bugzilla: