Now that we have the number of samplers available, we don't need to
iterate over all 16.  This should be particularly helpful for vertex
shaders.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_program.h | 1 +
 src/mesa/drivers/dri/i965/brw_vs.c      | 3 ++-
 src/mesa/drivers/dri/i965/brw_wm.c      | 6 ++++--
 3 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_program.h 
b/src/mesa/drivers/dri/i965/brw_program.h
index 2a944a0..a2997e7 100644
--- a/src/mesa/drivers/dri/i965/brw_program.h
+++ b/src/mesa/drivers/dri/i965/brw_program.h
@@ -44,6 +44,7 @@ struct brw_sampler_prog_key_data {
 
 void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
                                        const struct gl_program *prog,
+                                        unsigned sampler_count,
                                        struct brw_sampler_prog_key_data *key);
 bool brw_debug_recompile_sampler_key(struct brw_context *brw,
                                      const struct brw_sampler_prog_key_data 
*old_key,
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c 
b/src/mesa/drivers/dri/i965/brw_vs.c
index 7df93c2..7d67edd 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -455,7 +455,8 @@ static void brw_upload_vs_prog(struct brw_context *brw)
    }
 
    /* _NEW_TEXTURE */
-   brw_populate_sampler_prog_key_data(ctx, prog, &key.base.tex);
+   brw_populate_sampler_prog_key_data(ctx, prog, brw->vs.sampler_count,
+                                      &key.base.tex);
 
    /* BRW_NEW_VERTICES */
    if (brw->gen < 8 && !brw->is_haswell) {
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c 
b/src/mesa/drivers/dri/i965/brw_wm.c
index 10ca5ff..3df2b7d 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -298,11 +298,12 @@ brw_wm_debug_recompile(struct brw_context *brw,
 void
 brw_populate_sampler_prog_key_data(struct gl_context *ctx,
                                   const struct gl_program *prog,
+                                   unsigned sampler_count,
                                   struct brw_sampler_prog_key_data *key)
 {
    struct brw_context *brw = brw_context(ctx);
 
-   for (int s = 0; s < MAX_SAMPLERS; s++) {
+   for (int s = 0; s < sampler_count; s++) {
       key->swizzles[s] = SWIZZLE_NOOP;
 
       if (!(prog->SamplersUsed & (1 << s)))
@@ -425,7 +426,8 @@ static void brw_wm_populate_key( struct brw_context *brw,
    key->clamp_fragment_color = ctx->Color._ClampFragmentColor;
 
    /* _NEW_TEXTURE */
-   brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
+   brw_populate_sampler_prog_key_data(ctx, prog, brw->wm.sampler_count,
+                                      &key->tex);
 
    /* _NEW_BUFFERS */
    /*
-- 
1.8.3.4

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