On Wed, 2015-09-30 at 18:41 -0700, Jason Ekstrand wrote:
> The way we deal with GLSL uniforms and builtins is basically the same in
> both the vec4 and the fs backend. This commit takes the best parts of both
> implementations and pulls the common code into a shared helper function.
> ---
> src/m
The way we deal with GLSL uniforms and builtins is basically the same in
both the vec4 and the fs backend. This commit takes the best parts of both
implementations and pulls the common code into a shared helper function.
---
src/mesa/drivers/dri/i965/brw_fs.h | 2 -
src/mesa/drivers