On 28 August 2013 17:38, Kenneth Graunke wrote:
> On 08/26/2013 03:12 PM, Paul Berry wrote:
>
>> The hardware requires that after constant buffers for a stage are
>> allocated using a 3DSTATE_PUSH_CONSTANT_ALLOC_{**VS,HS,DS,GS,PS}
>> command, and prior to execution of a 3DPRIMITIVE, the correspon
On 08/26/2013 03:12 PM, Paul Berry wrote:
The hardware requires that after constant buffers for a stage are
allocated using a 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,HS,DS,GS,PS}
command, and prior to execution of a 3DPRIMITIVE, the corresponding
stage's constant buffers must be reprogrammed using a
3DST
The hardware requires that after constant buffers for a stage are
allocated using a 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,HS,DS,GS,PS}
command, and prior to execution of a 3DPRIMITIVE, the corresponding
stage's constant buffers must be reprogrammed using a
3DSTATE_CONSTANT_{VS,HS,DS,GS,PS} command.
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