Re: [Mesa-dev] [PATCH 12/18] mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.

2016-08-08 Thread Ian Romanick
On 08/01/2016 10:29 AM, Kenneth Graunke wrote: > This error condition is not implementable when using tessellation or > geometry shaders. The text was also removed from the ES 3.2 spec. > I believe the intended behavior is to remove the error condition > when either OES_geometry_shader or

[Mesa-dev] [PATCH 12/18] mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.

2016-08-01 Thread Kenneth Graunke
This error condition is not implementable when using tessellation or geometry shaders. The text was also removed from the ES 3.2 spec. I believe the intended behavior is to remove the error condition when either OES_geometry_shader or OES_tessellation_shader are exposed. Signed-off-by: Kenneth