[Mesa-dev] [PATCH 12/25] glsl: Allow precision qualifiers on general opaque types.
From the GLSL ES 3.1 spec, section 4.7.3: "Any floating point, integer, opaque type declaration can have the type preceded by one of these precision qualifiers: [...] highp [...], mediump [...], lowp [...]." --- src/glsl/ast_to_hir.cpp | 10 ++ 1 file changed, 6 insertions(+), 4 delet
Re: [Mesa-dev] [PATCH 12/25] glsl: Allow precision qualifiers on general opaque types.
Reviewed-by: Timothy Arceri ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev