Am 11.04.2016 um 23:50 schrieb Jose Fonseca:
> On 25/03/16 23:12, Jason Ekstrand wrote:
>> These weren't added before because they are actually calculated values
>> that
>> are computed from other inputs. However, in order to handle them in
>> nir_lower_system_values, it's nice for them to have a
On 04/11/2016 03:50 PM, Jose Fonseca wrote:
On 25/03/16 23:12, Jason Ekstrand wrote:
These weren't added before because they are actually calculated values
that
are computed from other inputs. However, in order to handle them in
nir_lower_system_values, it's nice for them to have a cannonical
On 25/03/16 23:12, Jason Ekstrand wrote:
These weren't added before because they are actually calculated values that
are computed from other inputs. However, in order to handle them in
nir_lower_system_values, it's nice for them to have a cannonical locaiton.
---
src/compiler/shader_enums.c |
These weren't added before because they are actually calculated values that
are computed from other inputs. However, in order to handle them in
nir_lower_system_values, it's nice for them to have a cannonical locaiton.
---
src/compiler/shader_enums.c | 2 ++
src/compiler/shader_enums.h | 2 ++
2