With some test app I hit the limit.
As we allocate on demand (up to the maximum),
it is free to increase the limit.

Signed-off-by: Axel Davy <davyax...@gmail.com>
CC: <mesa-sta...@lists.freedesktop.org>
---
 src/gallium/state_trackers/nine/nine_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/state_trackers/nine/nine_shader.c 
b/src/gallium/state_trackers/nine/nine_shader.c
index 5c33a6308c2..2b11958b261 100644
--- a/src/gallium/state_trackers/nine/nine_shader.c
+++ b/src/gallium/state_trackers/nine/nine_shader.c
@@ -487,7 +487,7 @@ struct shader_translator
         struct ureg_dst predicate_dst;
         struct ureg_dst tS[8]; /* texture stage registers */
         struct ureg_dst tdst; /* scratch dst if we need extra modifiers */
-        struct ureg_dst t[5]; /* scratch TEMPs */
+        struct ureg_dst t[8]; /* scratch TEMPs */
         struct ureg_src vC[2]; /* PS color in */
         struct ureg_src vT[8]; /* PS texcoord in */
         struct ureg_dst rL[NINE_MAX_LOOP_DEPTH]; /* loop ctr */
-- 
2.18.0

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