Re: [Mesa-dev] [PATCH 14/40] glsl: store subroutine remap table in shader cache
On 07.02.2017 04:42, Timothy Arceri wrote: From: Timothy Arceri--- src/compiler/glsl/shader_cache.cpp | 57 ++ 1 file changed, 51 insertions(+), 6 deletions(-) diff --git a/src/compiler/glsl/shader_cache.cpp
[Mesa-dev] [PATCH 14/40] glsl: store subroutine remap table in shader cache
From: Timothy Arceri--- src/compiler/glsl/shader_cache.cpp | 57 ++ 1 file changed, 51 insertions(+), 6 deletions(-) diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 7d651bc..deabc2a