On Thu, 2015-07-30 at 12:33 +0200, Iago Toral wrote:
On Wed, 2015-07-29 at 15:21 -0700, Ian Romanick wrote:
On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
From: Iago Toral Quiroga ito...@igalia.com
Currently, we only consider precision qualifiers at compile-time. This
On Wed, 2015-07-29 at 15:21 -0700, Ian Romanick wrote:
On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
From: Iago Toral Quiroga ito...@igalia.com
Currently, we only consider precision qualifiers at compile-time. This patch
adds precision information to ir_variable so we can also
On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
From: Iago Toral Quiroga ito...@igalia.com
Currently, we only consider precision qualifiers at compile-time. This patch
adds precision information to ir_variable so we can also do link time checks.
Specifically, from the GLSL ES3 spec,
From: Iago Toral Quiroga ito...@igalia.com
Currently, we only consider precision qualifiers at compile-time. This patch
adds precision information to ir_variable so we can also do link time checks.
Specifically, from the GLSL ES3 spec, 4.5.3 Precision Qualifiers:
The same uniform declared in