Re: [Mesa-dev] [PATCH 16/17] glsl: Add link time checks for GLSL precision qualifiers

2015-08-05 Thread Iago Toral
On Thu, 2015-07-30 at 12:33 +0200, Iago Toral wrote: > On Wed, 2015-07-29 at 15:21 -0700, Ian Romanick wrote: > > On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote: > > > From: Iago Toral Quiroga > > > > > > Currently, we only consider precision qualifiers at compile-time. This > > > patch

Re: [Mesa-dev] [PATCH 16/17] glsl: Add link time checks for GLSL precision qualifiers

2015-07-30 Thread Iago Toral
On Wed, 2015-07-29 at 15:21 -0700, Ian Romanick wrote: > On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote: > > From: Iago Toral Quiroga > > > > Currently, we only consider precision qualifiers at compile-time. This patch > > adds precision information to ir_variable so we can also do link

Re: [Mesa-dev] [PATCH 16/17] glsl: Add link time checks for GLSL precision qualifiers

2015-07-29 Thread Ian Romanick
On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote: > From: Iago Toral Quiroga > > Currently, we only consider precision qualifiers at compile-time. This patch > adds precision information to ir_variable so we can also do link time checks. > Specifically, from the GLSL ES3 spec, 4.5.3 Precis

[Mesa-dev] [PATCH 16/17] glsl: Add link time checks for GLSL precision qualifiers

2015-07-29 Thread Samuel Iglesias Gonsalvez
From: Iago Toral Quiroga Currently, we only consider precision qualifiers at compile-time. This patch adds precision information to ir_variable so we can also do link time checks. Specifically, from the GLSL ES3 spec, 4.5.3 Precision Qualifiers: "The same uniform declared in different shaders th