On 11/27/2017 11:06 AM, Alejandro Piñeiro wrote:
On 27/11/17 03:22, Timothy Arceri wrote:
I suspect this patch doesn't compile. I think pEntryPoint is meant to
be passed as an argument to this function.
pEntryPoint is passed as an argument. What makes you think it is not?
It is the second
On 27/11/17 03:22, Timothy Arceri wrote:
> I suspect this patch doesn't compile. I think pEntryPoint is meant to
> be passed as an argument to this function.
It is the second parameter of the method. But it is true that it doesn't
appear on this patch. Seems that the diff skipped some lines
I suspect this patch doesn't compile. I think pEntryPoint is meant to be
passed as an argument to this function.
On 16/11/17 00:22, Eduardo Lima Mitev wrote:
From: Nicolai Hähnle
v2: use gl_spirv_validation instead of spirv_to_nir.
This method just validates the
From: Nicolai Hähnle
v2: use gl_spirv_validation instead of spirv_to_nir.
This method just validates the shader. The conversion to NIR will
happen later, during linking. (Alejandro Piñeiro)
v3: Use gl_shader_spirv_data struct to store the SPIR-V data.
(Eduardo