--- src/glsl/main.cpp | 4 ++++ src/glsl/standalone_scaffolding.cpp | 4 ++++ 2 files changed, 8 insertions(+)
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 03b7c78..afc15cb 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -50,6 +50,10 @@ initialize_context(struct gl_context *ctx, gl_api api) */ ctx->Const.GLSLVersion = glsl_version; ctx->Extensions.ARB_ES3_compatibility = true; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ switch (ctx->Const.GLSLVersion) { case 100: diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index fe66067..ab92da8 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -140,6 +140,10 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; ctx->Const.MaxDrawBuffers = 1; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ /* Set up default shader compiler options. */ struct gl_shader_compiler_options options; -- 1.8.5.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev