It should be possible to query the number of primitives written to each
individual stream by a geometry shader in a single draw call. For that
we need to have up to MAX_VERTEX_STREAM separate query objects.
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src/mesa/main/mtypes.h | 2 +-
src/mesa/main/queryobj.c | 17 +
2
On Wed, Jun 11, 2014 at 7:49 PM, Iago Toral Quiroga ito...@igalia.com wrote:
It should be possible to query the number of primitives written to each
individual stream by a geometry shader in a single draw call. For that
we need to have up to MAX_VERTEX_STREAM separate query objects.
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