Re: [Mesa-dev] [PATCH 19/40] glsl: cache uniform values
Patches #17 - #19: Reviewed-by: Nicolai HähnleOn 07.02.2017 04:42, Timothy Arceri wrote: From: Timothy Arceri These may be lowered constant arrays or uniform values that we set before linking so we need to cache the actual uniform
[Mesa-dev] [PATCH 19/40] glsl: cache uniform values
From: Timothy ArceriThese may be lowered constant arrays or uniform values that we set before linking so we need to cache the actual uniform values. --- src/compiler/glsl/shader_cache.cpp | 33 + 1 file changed, 33 insertions(+)