On Tue, 2016-01-12 at 11:53 -0800, Matt Turner wrote:
> On Tue, Jan 12, 2016 at 1:41 AM, Iago Toral wrote:
> > On Mon, 2016-01-11 at 09:36 -0800, Matt Turner wrote:
> >> A shader in Unreal4 uses the result of divide by zero in its color
> >> output, producing NaN and triggering
On Mon, 2016-01-11 at 09:36 -0800, Matt Turner wrote:
> A shader in Unreal4 uses the result of divide by zero in its color
> output, producing NaN and triggering this assertion since NaN is not
> equal to itself.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93560
> ---
>
On Tue, Jan 12, 2016 at 1:41 AM, Iago Toral wrote:
> On Mon, 2016-01-11 at 09:36 -0800, Matt Turner wrote:
>> A shader in Unreal4 uses the result of divide by zero in its color
>> output, producing NaN and triggering this assertion since NaN is not
>> equal to itself.
>>
>>
A shader in Unreal4 uses the result of divide by zero in its color
output, producing NaN and triggering this assertion since NaN is not
equal to itself.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93560
---
src/mesa/drivers/dri/i965/brw_fs_combine_constants.cpp | 2 +-
1 file changed,