Re: [Mesa-dev] [PATCH 2/2] i965/fs: Skip assertion on NaN.

2016-01-12 Thread Iago Toral
On Tue, 2016-01-12 at 11:53 -0800, Matt Turner wrote: > On Tue, Jan 12, 2016 at 1:41 AM, Iago Toral wrote: > > On Mon, 2016-01-11 at 09:36 -0800, Matt Turner wrote: > >> A shader in Unreal4 uses the result of divide by zero in its color > >> output, producing NaN and triggering

Re: [Mesa-dev] [PATCH 2/2] i965/fs: Skip assertion on NaN.

2016-01-12 Thread Iago Toral
On Mon, 2016-01-11 at 09:36 -0800, Matt Turner wrote: > A shader in Unreal4 uses the result of divide by zero in its color > output, producing NaN and triggering this assertion since NaN is not > equal to itself. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93560 > --- >

Re: [Mesa-dev] [PATCH 2/2] i965/fs: Skip assertion on NaN.

2016-01-12 Thread Matt Turner
On Tue, Jan 12, 2016 at 1:41 AM, Iago Toral wrote: > On Mon, 2016-01-11 at 09:36 -0800, Matt Turner wrote: >> A shader in Unreal4 uses the result of divide by zero in its color >> output, producing NaN and triggering this assertion since NaN is not >> equal to itself. >> >>

[Mesa-dev] [PATCH 2/2] i965/fs: Skip assertion on NaN.

2016-01-11 Thread Matt Turner
A shader in Unreal4 uses the result of divide by zero in its color output, producing NaN and triggering this assertion since NaN is not equal to itself. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93560 --- src/mesa/drivers/dri/i965/brw_fs_combine_constants.cpp | 2 +- 1 file changed,