Like on Haswell, we need to use 8x4 aligned rectangle primitives for
hierarchical depth buffer resolves and depth clears. See the comments
in brw_blorp.cpp's brw_hiz_op_params() constructor. (The Broadwell
documentation confirms that this is still necessary.)
This patch makes the Broadwell code
On Fri, Jun 13, 2014 at 5:26 PM, Kenneth Graunke wrote:
> Like on Haswell, we need to use 8x4 aligned rectangle primitives for
> hierarchical depth buffer resolves and depth clears. See the comments
> in brw_blorp.cpp's brw_hiz_op_params() constructor. (The Broadwell
> documentation confirms tha