r600g and radeonsi need to have the same texture target in both the
sampler view and the shader. You cannot remove the sampler view target
in favor of the shader one.
Marek
On Wed, Aug 20, 2014 at 10:58 PM, Roland Scheidegger wrote:
> Am 20.08.2014 22:27, schrieb Ilia Mirkin:
>> On Wed, Aug 20,
No, r300 cannot use cubemaps as 2D textures (in theory it could, but
mipmapping would be broken). That means r300g cannot support
ARB_texture_view.
Marek
On Wed, Aug 20, 2014 at 6:14 PM, Roland Scheidegger wrote:
> Am 20.08.2014 17:55, schrieb Ilia Mirkin:
>> On Wed, Aug 20, 2014 at 11:47 AM, Jo
Am 20.08.2014 22:27, schrieb Ilia Mirkin:
> On Wed, Aug 20, 2014 at 4:12 PM, Roland Scheidegger
> wrote:
>> Am 20.08.2014 18:48, schrieb Roland Scheidegger:
>>> Am 20.08.2014 18:33, schrieb Ilia Mirkin:
On Wed, Aug 20, 2014 at 12:22 PM, Jose Fonseca wrote:
> On 20/08/14 17:14, Roland Sc
On Wed, Aug 20, 2014 at 4:12 PM, Roland Scheidegger wrote:
> Am 20.08.2014 18:48, schrieb Roland Scheidegger:
>> Am 20.08.2014 18:33, schrieb Ilia Mirkin:
>>> On Wed, Aug 20, 2014 at 12:22 PM, Jose Fonseca wrote:
On 20/08/14 17:14, Roland Scheidegger wrote:
>
> Am 20.08.2014 17:55, s
Am 20.08.2014 18:48, schrieb Roland Scheidegger:
> Am 20.08.2014 18:33, schrieb Ilia Mirkin:
>> On Wed, Aug 20, 2014 at 12:22 PM, Jose Fonseca wrote:
>>> On 20/08/14 17:14, Roland Scheidegger wrote:
Am 20.08.2014 17:55, schrieb Ilia Mirkin:
>
> On Wed, Aug 20, 2014 at 11:47 AM, J
Am 20.08.2014 18:33, schrieb Ilia Mirkin:
> On Wed, Aug 20, 2014 at 12:22 PM, Jose Fonseca wrote:
>> On 20/08/14 17:14, Roland Scheidegger wrote:
>>>
>>> Am 20.08.2014 17:55, schrieb Ilia Mirkin:
On Wed, Aug 20, 2014 at 11:47 AM, Jose Fonseca
wrote:
>
> On 20/08/14 16:31, I
On 20/08/14 17:33, Ilia Mirkin wrote:
On Wed, Aug 20, 2014 at 12:22 PM, Jose Fonseca wrote:
On 20/08/14 17:14, Roland Scheidegger wrote:
Am 20.08.2014 17:55, schrieb Ilia Mirkin:
On Wed, Aug 20, 2014 at 11:47 AM, Jose Fonseca
wrote:
On 20/08/14 16:31, Ilia Mirkin wrote:
Hm, it's not t
Am 20.08.2014 18:12, schrieb Jose Fonseca:
> On 20/08/14 17:02, Roland Scheidegger wrote:
>> Am 20.08.2014 17:47, schrieb Jose Fonseca:
>>> On 20/08/14 16:31, Ilia Mirkin wrote:
Hm, it's not tested. And you're right, that would (most likely) mess
up, since it would only have the pipe_reso
On Wed, Aug 20, 2014 at 12:22 PM, Jose Fonseca wrote:
> On 20/08/14 17:14, Roland Scheidegger wrote:
>>
>> Am 20.08.2014 17:55, schrieb Ilia Mirkin:
>>>
>>> On Wed, Aug 20, 2014 at 11:47 AM, Jose Fonseca
>>> wrote:
On 20/08/14 16:31, Ilia Mirkin wrote:
>
>
> Hm, it's not tes
On 20/08/14 17:14, Roland Scheidegger wrote:
Am 20.08.2014 17:55, schrieb Ilia Mirkin:
On Wed, Aug 20, 2014 at 11:47 AM, Jose Fonseca wrote:
On 20/08/14 16:31, Ilia Mirkin wrote:
Hm, it's not tested. And you're right, that would (most likely) mess
up, since it would only have the pipe_resour
Am 20.08.2014 17:55, schrieb Ilia Mirkin:
> On Wed, Aug 20, 2014 at 11:47 AM, Jose Fonseca wrote:
>> On 20/08/14 16:31, Ilia Mirkin wrote:
>>>
>>> Hm, it's not tested. And you're right, that would (most likely) mess
>>> up, since it would only have the pipe_resource's target. Any
>>> suggestions o
On 20/08/14 17:02, Roland Scheidegger wrote:
Am 20.08.2014 17:47, schrieb Jose Fonseca:
On 20/08/14 16:31, Ilia Mirkin wrote:
Hm, it's not tested. And you're right, that would (most likely) mess
up, since it would only have the pipe_resource's target. Any
suggestions on how to fix it? Should th
Am 20.08.2014 17:47, schrieb Jose Fonseca:
> On 20/08/14 16:31, Ilia Mirkin wrote:
>> Hm, it's not tested. And you're right, that would (most likely) mess
>> up, since it would only have the pipe_resource's target. Any
>> suggestions on how to fix it? Should the target be added to
>> pipe_sampler_v
On Wed, Aug 20, 2014 at 11:47 AM, Jose Fonseca wrote:
> On 20/08/14 16:31, Ilia Mirkin wrote:
>>
>> Hm, it's not tested. And you're right, that would (most likely) mess
>> up, since it would only have the pipe_resource's target. Any
>> suggestions on how to fix it? Should the target be added to
>>
On 20/08/14 16:31, Ilia Mirkin wrote:
Hm, it's not tested. And you're right, that would (most likely) mess
up, since it would only have the pipe_resource's target. Any
suggestions on how to fix it? Should the target be added to
pipe_sampler_view?
On Wed, Aug 20, 2014 at 11:25 AM, Roland Scheideg
Hm, it's not tested. And you're right, that would (most likely) mess
up, since it would only have the pipe_resource's target. Any
suggestions on how to fix it? Should the target be added to
pipe_sampler_view?
On Wed, Aug 20, 2014 at 11:25 AM, Roland Scheidegger wrote:
> Didn't look at it that clo
Didn't look at it that closely, but I'm pretty surprised this really
works. One things ARB_texture_view can do is cast cube maps (and cube
map arrays) to 2d arrays and vice versa (also 1d/2d to the respective
array type), and we cannot express that in sampler views (yet) (we can't
express it in sur
Signed-off-by: Ilia Mirkin
---
No piglit regressions on nvc0 except for gl-3.0-render-integer, which appears
to now fail even without this commit, despite the fact that I'm fairly sure it
used to work fine. Same failure with llvmpipe...
It's most likely that I've missed some details. It's unclea
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