On Sun, Nov 25, 2018 at 2:11 AM Ilia Mirkin wrote:
>
> Using this approach, num_samplers will never go down. Also, this
> applies to more than just samplers -- textures, everything else.
but is this a problem? I was checking on where num_samplers was used
and I don't see that it make much of a di
Using this approach, num_samplers will never go down. Also, this
applies to more than just samplers -- textures, everything else.
On Sat, Nov 24, 2018 at 6:04 PM Karol Herbst wrote:
>
> The new approach is that samplers don't get unbound even if they won't be used
> in a draw and we should just le
The new approach is that samplers don't get unbound even if they won't be used
in a draw and we should just leave them be as well.
Fixes a regression in multiple windows games using gallium nine and nouveau.
Fixes: 4d6fab245eec3880e2a59424a579851f44857ce8
"cso: don't track the number of sa