On 07/03/2017 09:22 PM, Nicolai Hähnle wrote:
On 03.07.2017 18:33, Samuel Pitoiset wrote:
On 07/03/2017 06:16 PM, Samuel Pitoiset wrote:
On 07/03/2017 06:09 PM, Nicolai Hähnle wrote:
On 03.07.2017 18:03, Nicolai Hähnle wrote:
On 29.06.2017 21:59, Samuel Pitoiset wrote:
Only emit partia
On 03.07.2017 18:33, Samuel Pitoiset wrote:
On 07/03/2017 06:16 PM, Samuel Pitoiset wrote:
On 07/03/2017 06:09 PM, Nicolai Hähnle wrote:
On 03.07.2017 18:03, Nicolai Hähnle wrote:
On 29.06.2017 21:59, Samuel Pitoiset wrote:
Only emit partial flushes when the underlying shader stages
are u
On 07/03/2017 06:16 PM, Samuel Pitoiset wrote:
On 07/03/2017 06:09 PM, Nicolai Hähnle wrote:
On 03.07.2017 18:03, Nicolai Hähnle wrote:
On 29.06.2017 21:59, Samuel Pitoiset wrote:
Only emit partial flushes when the underlying shader stages
are using bindless samplers or images.
This gets
On 07/03/2017 06:09 PM, Nicolai Hähnle wrote:
On 03.07.2017 18:03, Nicolai Hähnle wrote:
On 29.06.2017 21:59, Samuel Pitoiset wrote:
Only emit partial flushes when the underlying shader stages
are using bindless samplers or images.
This gets rid of 4% of partial flushes in the DOW3 benchmark
On 03.07.2017 18:03, Nicolai Hähnle wrote:
On 29.06.2017 21:59, Samuel Pitoiset wrote:
Only emit partial flushes when the underlying shader stages
are using bindless samplers or images.
This gets rid of 4% of partial flushes in the DOW3 benchmark.
Do those flushes still trigger during play?
On 29.06.2017 21:59, Samuel Pitoiset wrote:
Only emit partial flushes when the underlying shader stages
are using bindless samplers or images.
This gets rid of 4% of partial flushes in the DOW3 benchmark.
Do those flushes still trigger during play?
I'd think it should be possible to eliminate
Only emit partial flushes when the underlying shader stages
are using bindless samplers or images.
This gets rid of 4% of partial flushes in the DOW3 benchmark.
Signed-off-by: Samuel Pitoiset
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src/gallium/drivers/radeonsi/si_descriptors.c | 18 --
1 file changed, 16 insertion