On 27.06.2017 18:59, Marek Olšák wrote:
On Tue, Jun 27, 2017 at 6:50 PM, Nicolai Hähnle wrote:
On 27.06.2017 17:07, Marek Olšák wrote:
On Tue, Jun 27, 2017 at 9:22 AM, Nicolai Hähnle
wrote:
On 27.06.2017 02:14, Marek Olšák wrote:
From: Marek Olšák
Shader key size: 107 -> 47
Nice i
On Tue, Jun 27, 2017 at 6:50 PM, Nicolai Hähnle wrote:
> On 27.06.2017 17:07, Marek Olšák wrote:
>>
>> On Tue, Jun 27, 2017 at 9:22 AM, Nicolai Hähnle
>> wrote:
>>>
>>> On 27.06.2017 02:14, Marek Olšák wrote:
From: Marek Olšák
Shader key size: 107 -> 47
>>>
>>>
>>>
>>> N
On 27.06.2017 17:07, Marek Olšák wrote:
On Tue, Jun 27, 2017 at 9:22 AM, Nicolai Hähnle wrote:
On 27.06.2017 02:14, Marek Olšák wrote:
From: Marek Olšák
Shader key size: 107 -> 47
Nice improvement.
Divisors of 0 and 1 are encoded in the shader key. Greater instance
divisors
are loaded
On Tue, Jun 27, 2017 at 9:22 AM, Nicolai Hähnle wrote:
> On 27.06.2017 02:14, Marek Olšák wrote:
>>
>> From: Marek Olšák
>>
>> Shader key size: 107 -> 47
>
>
> Nice improvement.
>
>
>> Divisors of 0 and 1 are encoded in the shader key. Greater instance
>> divisors
>> are loaded from a constant bu
On 27.06.2017 02:14, Marek Olšák wrote:
From: Marek Olšák
Shader key size: 107 -> 47
Nice improvement.
Divisors of 0 and 1 are encoded in the shader key. Greater instance divisors
are loaded from a constant buffer.
The shader code doing the division is huge. Is it something we need to
wor
From: Marek Olšák
Shader key size: 107 -> 47
Divisors of 0 and 1 are encoded in the shader key. Greater instance divisors
are loaded from a constant buffer.
The shader code doing the division is huge. Is it something we need to
worry about? Does any app use instance divisors >= 2?
VS prolog di