Reviewed-by: Samuel Pitoiset
On 05/12/2018 11:58 PM, Bas Nieuwenhuizen wrote:
The hardware always interprets the alpha as unsigned and fixing it
in the shader is going to add unacceptable overheads.
CC: 18.0 18.1
---
src/amd/vulkan/radv_formats.c | 19 +++
1 file changed, 1
The hardware always interprets the alpha as unsigned and fixing it
in the shader is going to add unacceptable overheads.
CC: 18.0 18.1
---
src/amd/vulkan/radv_formats.c | 19 +++
1 file changed, 19 insertions(+)
diff --git a/src/amd/vulkan/radv_formats.c b/src/amd/vulkan/radv_fo