Re: [Mesa-dev] [PATCH 2/3] anv/pipeline: add a sample_shading_enable field to anv_pipeline

2017-03-23 Thread Jason Ekstrand
I don't think this patch is needed. Just roll it into patch 3. With that, the other two are Reviewed-by: Jason Ekstrand On Thu, Mar 23, 2017 at 5:55 AM, Iago Toral Quiroga wrote: > We need to know if sample shading has been requested during shader >

[Mesa-dev] [PATCH 2/3] anv/pipeline: add a sample_shading_enable field to anv_pipeline

2017-03-23 Thread Iago Toral Quiroga
We need to know if sample shading has been requested during shader compilation since that affects the way fragment coordinates are computed. Notice that the semantics of fragment coordinates only depend on whether sample shading has been requested, not on whether more than one sample will