I don't think this patch is needed. Just roll it into patch 3. With that,
the other two are
Reviewed-by: Jason Ekstrand
On Thu, Mar 23, 2017 at 5:55 AM, Iago Toral Quiroga
wrote:
> We need to know if sample shading has been requested during shader
>
We need to know if sample shading has been requested during shader
compilation since that affects the way fragment coordinates are
computed.
Notice that the semantics of fragment coordinates only depend on
whether sample shading has been requested, not on whether more
than one sample will