On Thu, May 4, 2017 at 7:47 AM, Chad Versace wrote:
> From: Chad Versace
>
> That is, call ANativeWindow::cancelBuffer in droid_destroy_surface().
>
> This should prevent application deadlock when the app destroys the
> EGLSurface after EGL has acquired a buffer from SurfaceFlinger
> (ANativeWind
From: Chad Versace
That is, call ANativeWindow::cancelBuffer in droid_destroy_surface().
This should prevent application deadlock when the app destroys the
EGLSurface after EGL has acquired a buffer from SurfaceFlinger
(ANativeWindow::dequeueBuffer) but before EGL has released it
(ANativeWindow: