The VC5 HW puts A in the low bits and R in the high bits. We can't just
swizzle in the shaders because the blending HW can't pick what channel A
is in, so make a new format to match it.
---
src/gallium/auxiliary/util/u_format.csv | 1 +
src/gallium/drivers/svga/svga_format.c | 1 +
src/gallium/i
Patch 1 & 2:
Reviewed-by: Marek Olšák
Marek
On Thu, Feb 1, 2018 at 8:20 PM, Eric Anholt wrote:
> The VC5 HW puts A in the low bits and R in the high bits. We can't just
> swizzle in the shaders because the blending HW can't pick what channel A
> is in, so make a new format to match it.
> ---