On 07.09.2015 07:17, Marek Olšák wrote:
> From: Marek Olšák
>
> instead of always doing both.
> Usually, only depth is needed, so stencil decompression is useless.
[...]
> @@ -247,6 +256,7 @@ void si_flush_depth_textures(struct si_context *sctx,
> assert(tex->is_depth && !tex->is_
From: Marek Olšák
instead of always doing both.
Usually, only depth is needed, so stencil decompression is useless.
---
src/gallium/drivers/radeonsi/si_blit.c | 26 --
src/gallium/drivers/radeonsi/si_pipe.h | 4 +++-
src/gallium/drivers/radeonsi/si_state.c | 12 +++