There needs to be some corresponding Piglit test to guarantee that skip
pixels is really a problem here. Otherwise, I'm flying blind trying to fix
it.
On Fri, Feb 20, 2015 at 5:04 PM, Jason Ekstrand
wrote:
> This is mostly correct and it's a good solution. The only problem is that
> it doesn't
This is mostly correct and it's a good solution. The only problem is that
it doesn't handle the skipRows packing property properly. This property
tells the driver the stride (in rows) between image planes in the data.
Most of the places where depth is used below, we should be using the stride
(in
Changes PBO uploads and downloads to use a tall (height * depth) 2D texture
for blitting. This fixes the bug where 2D_ARRAY, 3D, and CUBE_MAP_ARRAY
textures are not properly uploaded and downloaded.
---
src/mesa/drivers/common/meta_tex_subimage.c | 6 +++---
1 file changed, 3 insertions(+), 3 del