On 21 March 2013 08:56, Eric Anholt wrote:
> Paul Berry writes:
>
> > Currently, the GPU pipeline has one active VUE map in effect at any
> > given time--the one representing the layout of vertex data coming from
> > the vertex shader. However, when geometry shaders are added, they
> > will hav
Paul Berry writes:
> Currently, the GPU pipeline has one active VUE map in effect at any
> given time--the one representing the layout of vertex data coming from
> the vertex shader. However, when geometry shaders are added, they
> will have their own independent VUE map. Later pipeline stages
Currently, the GPU pipeline has one active VUE map in effect at any
given time--the one representing the layout of vertex data coming from
the vertex shader. However, when geometry shaders are added, they
will have their own independent VUE map. Later pipeline stages (clip,
sf, fs) will need to c