Re: [Mesa-dev] [PATCH 2/4] i965: Create a pointer in brw_context to the geometry output VUE map.

2013-03-21 Thread Paul Berry
On 21 March 2013 08:56, Eric Anholt wrote: > Paul Berry writes: > > > Currently, the GPU pipeline has one active VUE map in effect at any > > given time--the one representing the layout of vertex data coming from > > the vertex shader. However, when geometry shaders are added, they > > will hav

Re: [Mesa-dev] [PATCH 2/4] i965: Create a pointer in brw_context to the geometry output VUE map.

2013-03-21 Thread Eric Anholt
Paul Berry writes: > Currently, the GPU pipeline has one active VUE map in effect at any > given time--the one representing the layout of vertex data coming from > the vertex shader. However, when geometry shaders are added, they > will have their own independent VUE map. Later pipeline stages

[Mesa-dev] [PATCH 2/4] i965: Create a pointer in brw_context to the geometry output VUE map.

2013-03-20 Thread Paul Berry
Currently, the GPU pipeline has one active VUE map in effect at any given time--the one representing the layout of vertex data coming from the vertex shader. However, when geometry shaders are added, they will have their own independent VUE map. Later pipeline stages (clip, sf, fs) will need to c