On 5 February 2013 22:40, Kenneth Graunke wrote:
> The BLT engine has many limitations. Currently, it can only blit
> X-tiled buffers (since we don't have a kernel API to whack the BLT
> tiling mode register), which means all depth/stencil operations get
> punted to meta code, which can be very
The BLT engine has many limitations. Currently, it can only blit
X-tiled buffers (since we don't have a kernel API to whack the BLT
tiling mode register), which means all depth/stencil operations get
punted to meta code, which can be very CPU-intensive.
Even if we used the BLT engine, it can't bl