Jordan Justen writes:
> On 2015-09-28 02:55:48, Samuel Iglesias Gonsálvez wrote:
>>
>>
>> On 26/09/15 09:51, Jordan Justen wrote:
>> > On 2015-09-25 01:24:46, Samuel Iglesias Gonsalvez wrote:
>> >> Because it counts shader storage blocks too.
>> >>
>> >> Signed-off-by: Samuel Iglesias Gonsalvez
On 2015-09-28 02:55:48, Samuel Iglesias Gonsálvez wrote:
>
>
> On 26/09/15 09:51, Jordan Justen wrote:
> > On 2015-09-25 01:24:46, Samuel Iglesias Gonsalvez wrote:
> >> Because it counts shader storage blocks too.
> >>
> >> Signed-off-by: Samuel Iglesias Gonsalvez
> >> ---
> >> src/glsl/link_un
On 26/09/15 09:51, Jordan Justen wrote:
> On 2015-09-25 01:24:46, Samuel Iglesias Gonsalvez wrote:
>> Because it counts shader storage blocks too.
>>
>> Signed-off-by: Samuel Iglesias Gonsalvez
>> ---
>> src/glsl/link_uniform_initializers.cpp | 2 +-
>> src/glsl/link_uniforms.cpp
On 2015-09-25 01:24:46, Samuel Iglesias Gonsalvez wrote:
> Because it counts shader storage blocks too.
>
> Signed-off-by: Samuel Iglesias Gonsalvez
> ---
> src/glsl/link_uniform_initializers.cpp | 2 +-
> src/glsl/link_uniforms.cpp | 4 ++--
> src/glsl/linker.cpp
Because it counts shader storage blocks too.
Signed-off-by: Samuel Iglesias Gonsalvez
---
src/glsl/link_uniform_initializers.cpp | 2 +-
src/glsl/link_uniforms.cpp | 4 ++--
src/glsl/linker.cpp| 10 +-
src/glsl/standalone_scaffold