On 02/19/2016 01:55 AM, Iago Toral wrote:
> On Wed, 2016-02-17 at 17:58 -0800, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> Just include all 3 versions in the shader. The GLSL type system will
>> pick the correct one. This simplifies the code a bit, and it helps
On Wed, 2016-02-17 at 17:58 -0800, Ian Romanick wrote:
> From: Ian Romanick
>
> Just include all 3 versions in the shader. The GLSL type system will
> pick the correct one. This simplifies the code a bit, and it helps pave
> the way for additional simplifications.
>
From: Ian Romanick
Just include all 3 versions in the shader. The GLSL type system will
pick the correct one. This simplifies the code a bit, and it helps pave
the way for additional simplifications.
For vec4 outputs, we have to make out_color not be a shader output.