As sRGB now supports lossless compression, don't we also need to stop
resolving single sampled color render buffers for sRGB formats in Gen 10.
Signed-off-by: Anuj Phogat
---
src/mesa/drivers/dri/i965/brw_context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/driv
On Tue, May 16, 2017 at 3:41 PM, Anuj Phogat wrote:
> On Fri, May 12, 2017 at 4:38 PM, Anuj Phogat
> wrote:
> > As sRGB now supports lossless compression, don't we also need to stop
> > resolving single sampled color render buffers for sRGB formats in Gen 10.
> >
> s/don't we/we. Fixed locally.
On Fri, May 12, 2017 at 4:38 PM, Anuj Phogat wrote:
> As sRGB now supports lossless compression, don't we also need to stop
> resolving single sampled color render buffers for sRGB formats in Gen 10.
>
s/don't we/we. Fixed locally.
> Signed-off-by: Anuj Phogat
> ---
> src/mesa/drivers/dri/i965/