[Mesa-dev] [PATCH 20/24] i965/cnl: Don't resolve single sampled color rb in case of sRGB formats

2017-05-12 Thread Anuj Phogat
As sRGB now supports lossless compression, don't we also need to stop resolving single sampled color render buffers for sRGB formats in Gen 10. Signed-off-by: Anuj Phogat --- src/mesa/drivers/dri/i965/brw_context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/driv

Re: [Mesa-dev] [PATCH 20/24] i965/cnl: Don't resolve single sampled color rb in case of sRGB formats

2017-06-02 Thread Jason Ekstrand
On Tue, May 16, 2017 at 3:41 PM, Anuj Phogat wrote: > On Fri, May 12, 2017 at 4:38 PM, Anuj Phogat > wrote: > > As sRGB now supports lossless compression, don't we also need to stop > > resolving single sampled color render buffers for sRGB formats in Gen 10. > > > s/don't we/we. Fixed locally.

Re: [Mesa-dev] [PATCH 20/24] i965/cnl: Don't resolve single sampled color rb in case of sRGB formats

2017-05-16 Thread Anuj Phogat
On Fri, May 12, 2017 at 4:38 PM, Anuj Phogat wrote: > As sRGB now supports lossless compression, don't we also need to stop > resolving single sampled color render buffers for sRGB formats in Gen 10. > s/don't we/we. Fixed locally. > Signed-off-by: Anuj Phogat > --- > src/mesa/drivers/dri/i965/