Re: [Mesa-dev] [PATCH 27/38] main: Fake entry point for glClearNamedFramebufferiv.

2015-04-16 Thread Fredrik Höglund
This patch is: Reviewed-by: Fredrik Höglund On Wednesday 04 March 2015, Laura Ekstrand wrote: > Mesa's ClearBuffer framework is very complicated and thoroughly married to the > object binding model. Moreover, the OpenGL spec for ClearBuffer is also very > complicated. At some point, we should

[Mesa-dev] [PATCH 27/38] main: Fake entry point for glClearNamedFramebufferiv.

2015-03-03 Thread Laura Ekstrand
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer