This patch is:
Reviewed-by: Fredrik Höglund
On Wednesday 04 March 2015, Laura Ekstrand wrote:
> Mesa's ClearBuffer framework is very complicated and thoroughly married to the
> object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
> complicated. At some point, we should
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer