[Mesa-dev] [PATCH 3/3] i965: Flag ARGB8888 renderbuffers as sRGB capable and support it.

2012-07-31 Thread Eric Anholt
Fixes rendering in l4d2, which assumes sRGB capability without asking. We could convince the app to ask for sRGB, except that we don't expose visuals with sRGB currently. This gives the app the ability to choose sRGB rendering on the typical visual, without having to coordinate with the layer of

Re: [Mesa-dev] [PATCH 3/3] i965: Flag ARGB8888 renderbuffers as sRGB capable and support it.

2012-07-31 Thread Kenneth Graunke
On 07/31/2012 06:04 PM, Eric Anholt wrote: Fixes rendering in l4d2, which assumes sRGB capability without asking. We could convince the app to ask for sRGB, except that we don't expose visuals with sRGB currently. This gives the app the ability to choose sRGB rendering on the typical visual,