Fixes rendering in l4d2, which assumes sRGB capability without asking. We
could convince the app to ask for sRGB, except that we don't expose visuals
with sRGB currently. This gives the app the ability to choose sRGB rendering
on the typical visual, without having to coordinate with the layer of
On 07/31/2012 06:04 PM, Eric Anholt wrote:
Fixes rendering in l4d2, which assumes sRGB capability without asking. We
could convince the app to ask for sRGB, except that we don't expose visuals
with sRGB currently. This gives the app the ability to choose sRGB rendering
on the typical visual,