- Original Message -
From: Roland Scheidegger srol...@vmware.com
These should just work (?), required by d3d10. Too large resources will
get thrown out separately anyway.
---
src/gallium/drivers/llvmpipe/lp_limits.h |4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
From: Roland Scheidegger srol...@vmware.com
These should just work (?), required by d3d10. Too large resources will
get thrown out separately anyway.
---
src/gallium/drivers/llvmpipe/lp_limits.h |4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git
On 06/05/2013 05:44 PM, srol...@vmware.com wrote:
From: Roland Scheidegger srol...@vmware.com
These should just work (?), required by d3d10. Too large resources will
get thrown out separately anyway.
Yeah, that was the point of my pipe_screen::can_create_resource() change
a while back.