Thanks for the patches, Olivier!
I'm a bit short on time, but I'll test/commit them ASAP. I'll take a
closer look at the VBO issue too.
-Brian
On 07/06/2017 09:45 AM, Olivier Lauffenburger wrote:
glPrimitiveRestartNV crashes when it is called during the compilation
of a render list.
There
glPrimitiveRestartNV crashes when it is called during the compilation
of a render list.
There are two reasons:
- ctx->Driver.CurrentSavePrimitive is not set to the current primitive
- save_PrimitiveRestartNV() calls _save_Begin() which only sets an
OpenGL error, instead of calling vbo_save_Notif