On Saturday, August 6, 2016 12:28:38 AM PDT Eric Anholt wrote:
> In the GLSL-to-NIR conversion of VC4, I had a bit of trouble with what I
> was calling the "state uniforms" that I was putting into the NIR fighting
> with its other lowering passes. Instead of using magic uniform base
> numbers in t
In the GLSL-to-NIR conversion of VC4, I had a bit of trouble with what I
was calling the "state uniforms" that I was putting into the NIR fighting
with its other lowering passes. Instead of using magic uniform base
numbers in the backend, follow the lead of load_user_clip_plane and just
define sys