On Wed, 2015-10-28 at 03:37 -0700, Kenneth Graunke wrote:
> These tessellation shader related fields need plumbing through NIR.
>
> Signed-off-by: Kenneth Graunke
> ---
> src/glsl/nir/glsl_to_nir.cpp | 2 ++
> src/glsl/nir/nir.h | 5 +
> 2 files changed, 7 insertions(+)
>
> diff -
These tessellation shader related fields need plumbing through NIR.
Signed-off-by: Kenneth Graunke
---
src/glsl/nir/glsl_to_nir.cpp | 2 ++
src/glsl/nir/nir.h | 5 +
2 files changed, 7 insertions(+)
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 727