This is a revert of commit 4656c14e (i965/fs: Change the type of
booleans to UD and emit correct immediates) plus some small additional
fixes, like casting ctx-Const.UniformBooleanTrue to int and changing UD
to D in the ir_unop_b2f cases. Note that it's safe to leave 0x3f80
as UD and as a
On 12/04/2014 03:05 PM, Matt Turner wrote:
This is a revert of commit 4656c14e (i965/fs: Change the type of
booleans to UD and emit correct immediates) plus some small additional
Commit 4656c14e contained some shader-db data... does this pseudo-revert
have shader-db changes?
fixes, like
On Thu, Dec 4, 2014 at 4:22 PM, Ian Romanick i...@freedesktop.org wrote:
On 12/04/2014 03:05 PM, Matt Turner wrote:
This is a revert of commit 4656c14e (i965/fs: Change the type of
booleans to UD and emit correct immediates) plus some small additional
Commit 4656c14e contained some shader-db