Paul Berry writes:
> This patch modifies post-GS pipeline stages (transform feedback, clip,
> sf, fs) to refer to the VUE map through brw->vue_map_geom_out rather
> than brw->vs.prog_data->vue_map. This ensures that when geometry
> shader support is added, these pipeline stages will consult the
This patch modifies post-GS pipeline stages (transform feedback, clip,
sf, fs) to refer to the VUE map through brw->vue_map_geom_out rather
than brw->vs.prog_data->vue_map. This ensures that when geometry
shader support is added, these pipeline stages will consult the
geometry shader output VUE ma