On Sat, Aug 29, 2015 at 10:31 AM, Edward O'Callaghan
wrote:
> From: Edward O'Callaghan
>
> The selector is shared by all shader variants, so the
> individual shaders shouldn't change it. Use tgsi_shader_scan()
> results to set geometry properties within a
> r600_create_shader_state() call and tre
From: Edward O'Callaghan
The selector is shared by all shader variants, so the
individual shaders shouldn't change it. Use tgsi_shader_scan()
results to set geometry properties within a
r600_create_shader_state() call and treat said propertices in
the selector as read-only within r600_shader_from