So I'm not sure we can actually do this.
AFAIU even though we use a 32-bit wave internally we still have to
expose 64-bit externally, because with
VkPhysicalDeviceSubgroupProperties we say the subgroup size is 64
bits.
So we have to ~emulate a 64-lane wave that always has the upper bits empty.
Signed-off-by: Samuel Pitoiset
---
src/amd/vulkan/radv_shader.c | 30 +-
1 file changed, 17 insertions(+), 13 deletions(-)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 97fa80b348c..f0ab2d5e467 100644
---