Re: [Mesa-dev] [PATCH 3/4] swr: [rasterizer core] pipe renderTargetArrayIndex through to clears
Reviewed-by: Tim Rowley> On Nov 17, 2016, at 6:51 PM, Ilia Mirkin > wrote: Currently clears only operate on the 0th array index (ignoring surface layout parameters). Instead
[Mesa-dev] [PATCH 3/4] swr: [rasterizer core] pipe renderTargetArrayIndex through to clears
Currently clears only operate on the 0th array index (ignoring surface layout parameters). Instead normalize to take a RTAI like all the load/store tile logic does, and use ComputeSurfaceAddress to properly take the surface state's lod/array index into account. ---