On 06/26/2015 10:46 AM, Chris Wilson wrote:
> On Fri, Jun 26, 2015 at 08:51:59AM +0300, Abdiel Janulgue wrote:
>> This patch implements the binding table enable command which is also
>> used to allocate a binding table pool where where hardware-generated
>> binding table entries are flushed into.
On 06/26/2015 11:19 AM, Ville Syrjälä wrote:
> On Fri, Jun 26, 2015 at 08:51:59AM +0300, Abdiel Janulgue wrote:
>> This patch implements the binding table enable command which is also
>> used to allocate a binding table pool where where hardware-generated
>> binding table entries are flushed into
On Fri, Jun 26, 2015 at 08:51:59AM +0300, Abdiel Janulgue wrote:
> This patch implements the binding table enable command which is also
> used to allocate a binding table pool where where hardware-generated
> binding table entries are flushed into. Each binding table offset in
> the binding table p
On Fri, Jun 26, 2015 at 08:51:59AM +0300, Abdiel Janulgue wrote:
> This patch implements the binding table enable command which is also
> used to allocate a binding table pool where where hardware-generated
> binding table entries are flushed into. Each binding table offset in
> the binding table p
This patch implements the binding table enable command which is also
used to allocate a binding table pool where where hardware-generated
binding table entries are flushed into. Each binding table offset in
the binding table pool is unique per each shader stage that are
enabled within a batch.
Als
This patch implements the binding table enable command which is also
used to allocate a binding table pool where where hardware-generated
binding table entries are flushed into. Each binding table offset in
the binding table pool is unique per each shader stage that are
enabled within a batch.
Als