Re: [Mesa-dev] [PATCH 3/6] i965: Enable hardware-generated binding tables on render path.

2015-06-26 Thread Abdiel Janulgue
On 06/26/2015 10:46 AM, Chris Wilson wrote: > On Fri, Jun 26, 2015 at 08:51:59AM +0300, Abdiel Janulgue wrote: >> This patch implements the binding table enable command which is also >> used to allocate a binding table pool where where hardware-generated >> binding table entries are flushed into.

Re: [Mesa-dev] [PATCH 3/6] i965: Enable hardware-generated binding tables on render path.

2015-06-26 Thread Abdiel Janulgue
On 06/26/2015 11:19 AM, Ville Syrjälä wrote: > On Fri, Jun 26, 2015 at 08:51:59AM +0300, Abdiel Janulgue wrote: >> This patch implements the binding table enable command which is also >> used to allocate a binding table pool where where hardware-generated >> binding table entries are flushed into

Re: [Mesa-dev] [PATCH 3/6] i965: Enable hardware-generated binding tables on render path.

2015-06-26 Thread Ville Syrjälä
On Fri, Jun 26, 2015 at 08:51:59AM +0300, Abdiel Janulgue wrote: > This patch implements the binding table enable command which is also > used to allocate a binding table pool where where hardware-generated > binding table entries are flushed into. Each binding table offset in > the binding table p

Re: [Mesa-dev] [PATCH 3/6] i965: Enable hardware-generated binding tables on render path.

2015-06-26 Thread Chris Wilson
On Fri, Jun 26, 2015 at 08:51:59AM +0300, Abdiel Janulgue wrote: > This patch implements the binding table enable command which is also > used to allocate a binding table pool where where hardware-generated > binding table entries are flushed into. Each binding table offset in > the binding table p

[Mesa-dev] [PATCH 3/6] i965: Enable hardware-generated binding tables on render path.

2015-06-25 Thread Abdiel Janulgue
This patch implements the binding table enable command which is also used to allocate a binding table pool where where hardware-generated binding table entries are flushed into. Each binding table offset in the binding table pool is unique per each shader stage that are enabled within a batch. Als

[Mesa-dev] [PATCH 3/6] i965: Enable hardware-generated binding tables on render path.

2015-05-20 Thread Abdiel Janulgue
This patch implements the binding table enable command which is also used to allocate a binding table pool where where hardware-generated binding table entries are flushed into. Each binding table offset in the binding table pool is unique per each shader stage that are enabled within a batch. Als